Director, Engaged Learning Technology DeVry Education Group
Jim has over two decades of experience in producing and developing game-based learning for higher education, middle and secondary school, and corporate training. In addition to shipping 24 Serious Game titles at Course Games, Jim also has over 20 years of experience in instructional design, program development, and teaching digital animation and game development at several colleges and universities.
Jim has published and presented widely regarding the development of game-based learning and is currently leading VR research at DeVry : Play.
How should Universal Design inform the game design process? Across the institutions within the DeVry Education Group, games and simulations are incorporated as course activities that are used by thousands of students. Using their deployed games and simulations for Medicine, Nursing, Justice Administration, and Accounting as examples – the panel invites you to join a […]