Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University
James Paul Gee is a member of the National Academy of Education. His book Sociolinguistics and Literacies (1990, Third Edition 2007) was one of the founding documents in the formation of the “New Literacy Studies”, an interdisciplinary field devoted to studying language, learning, and literacy in an integrated way in the full range of their cognitive, social, and cultural contexts. His book An Introduction to Discourse Analysis(1999, Second Edition 2005) brings together his work on a methodology for studying communication in its cultural settings, an approach that has been widely influential over the last two decades.
Professor Gee’s most recent books deal with video games, language, and learning. What Video Games Have to Teach Us About Learning and Literacy (2003, Second Edition 2007) argues that good video games are designed to enhance learning through effective learning principles supported by research in the Learning Sciences. Situated Language and Learning (2004) places video games within an overall theory of learning and literacy and shows how they can help us in thinking about the reform of schools. His most recent book is Good Video Games and Good Learning: Collected Essays on Video Games, Learning, and Literacy (2013), The Anti-Education Era: Creating Smarter Students through Digital Learning (2013), Collected Essays on Learning and Assessment in the Digital World (2014), and Unified Discourse Analysis: Language, Reality, Virtual Worlds, and Video Games (2015) . Professor Gee has published widely in journals in linguistics, psychology, the social sciences, and education.
New game genres are arising and games are melting into several other technologies. We are the cusp of a revolution in learning and human development. This talk will offer my perspective of where we might go and why we should go there sooner rather than later in our high-risk world.