André Thomas has spent over 20 years in CGI production and was formerly the Head of Graphics – Football for EA Sports Football games (NCAA, Madden, Head Coach, NFL Tour). The Madden franchise is the longest running and most successful sports franchise in the history of the games industry. After finishing his education and working for a few years in Germany, André was able to turn his passion for Computer Graphics into a career in 1994. André created graphics for such notable feature films as Men in Black, Con Air, Independence Day, and Tomorrow Never Dies. In 1997, he moved to London where he worked for 7 years on live action features and commercials. He worked on the Disney-backed, all CG-3D feature film Valiant in 2003. After the completion of Valiant, André joined DNA Productions in Dallas where he worked on the CG feature Ant Bully and oversaw the shading and rendering of the movie. In 2007, André relocated to Orlando, Florida were he joined Electronic Arts – Tiburon and worked on over 15 shipped football games for the majority of platforms.
André joined the faculty of the Visualization department in the College of Architecture at Texas A&M University in January of 2014, where he is currently teaching Game Design, Game Development and interactive graphics techniques and established the Learning Interactive Visualization Experience lab – LIVE lab http://live.viz.tamu. edu/.
André founded Triseum in Texas in 2014 to address a pressing need in higher education and fulfill a lifelong dream.
I will talk about why we created a game for Art History survey classes, share the challenges we faced and our solutions as we created the game. Why does Art History matter in a school where we don’t have Art History students is a question I will try to answer. Using ARTé: Mecenas as a […]